WELCOME! I AM
A COMPUTER
SCIENTIST
AN ASSISTANT
PROFESSOR
AN ACESSIBILITY
RESEARCHER



I am currently a postdoctoral fellow in Computer Science at the Università della Svizzera italiana (USI) and I hold the position of EBTT Professor of Computer Science at the Federal Institute of Mato Grosso do Sul (IFMS) - Ponta Porã Campus.

My research mainly focuses on exploring cutting-edge technologies to improve the experience of people with disabilities, creating a more inclusive and immersive experience for all.

Learn more about me

ABOUT ME


Education

Ph.D. in Informatics
🇨🇭 USI - Università della Svizzera Italiana - Switzerland (2019 - 2024)
Laboratory of User eXperience, Interaction and Accessibility (LUXIA)
Top 250 University at QS Ranking (2022)
Download my Doctoral Dissertation | Advisor: Prof. Dr. Monica Landoni

Doctoral Mobility
🇦🇺 QUT - Queensland University of Technology - Australia (2023 - 2023)
Design Participation Lab
Top 200 University at QS Ranking (2024)
Advisor: Prof. Dr. Laurianne Sitbon

M.Sc. in Computer Science
🇧🇷 UFRGS - Federal University of Rio Grande do Sul - Brazil (2014 - 2016)
Graphics, Visualization and Interaction Lab
Top 500 University at QS Ranking (2017)
Course History | Final Grade: A
Advisor: Prof. Dr. Carla Dal Sasso Freitas

B.Sc. in Computer Science
🇧🇷 UFPEL - Federal University of Pelotas - Brazil (2008 - 2013)
Top 1000 University at Times Higher Education Ranking (2020)
Digital Image Processing
Advisor: Prof. Dr. Marilton Sanchotene de Aguiar

Exchange Program
🇵🇹 U.Porto - Porto University - Portugal (2010 - 2011)
Top 300 University at QS Ranking (2015)
Human-Computer Interaction
Prof. Dr. Miguel Coimbra & Prof. Dr. Verónica Orvalho

Experiences

🏴󠁧󠁢󠁳󠁣󠁴󠁿 Visiting Researcher - University of Strathclyde (2023 - 2023) - Scotland
      - Digital Health and iSchool research groups
      - Talk: Rethinking Museums and Accessible Technoogy with People with Intellectual Disabilities
🇦🇺 Visiting Researcher - Queensland University of Technology (QUT) (2023 - 2023) - Australia
      - SNSF Doctoral Mobility Funding
      - Talk: Designing Accessible Solutions With and For People with Intellectual Disabilities
      - Research with accessibility and social robots, artificial intelligence, and public displays
🇦🇺 Research Collaboration - QUT Art Museum (2023 - 2023) - Australia
      - Museum Research Sessions
🇦🇺 Research Collaboration - Endeavour Foundation (2023 - 2023) - Australia
      - Museum Outings
      - Research Sessions
🇯🇵 Visiting Researcher - Miraikan Accessibility Lab (2023 - 2023) - Japan
      - Accessibility Report
      - Talk: Designing Accessible Solutions With and For People with Intellectual Disabilities
🇦🇺 Visiting Researcher - Monash University (2023 - 2023) - Australia
      - Research with accessibility, creative fashion and electronic making
🇦🇺 Research Collaboration - Wallara Foundation (2023 - 2023) - Australia
      - Research Sessions
🇺🇸 Visiting Researcher - New York University (NYU) (2022 - 2022) - USA
      - Ability Project
      - Access and Assistive Technology in Historic Sites and Museums
🇮🇹 Research Collaboration - Anffas (2021 - 2022) - Italy
      - Research - SNSF Project Funding
🇮🇹 Research Collaboration - Trieste Natural Science Museum (2021 - 2022) - Italy
      - Museum Research Sessions
🇨🇭 Research Collaboration - Attgabes (2020 - 2021) - Switzerland
      - Research - SNSF Project Funding
🇨🇭 Research Collaboration - Lugano Arte e Cultura (2020 - 2021) - Switzerland
      - Museum Research Sessions
🇨🇭 Ph.D. Candidate & Researcher - USI (2019 - Now) - Switzerland
      - SNSF Ph.D. Project
      - Co-adivising Undergraduate and Master's students
      - Research sessions with local and international participants
      - User Experience Design (TA)
      - Software Atelier 2: Human-Computer Interaction (TA)
      - Experimentation & Evaluation (TA)
      - Software Atelier 4: Software Engineering Project (TA)
🇧🇷 Informatics Assistant Professor - IFMS (2017 - Now) - Brazil
      - Computational Logic
      - Introduction to Algorithms
      - Requirements Management and Systems Modeling
      - Human-Computer Interaction
      - Research Methods in Computer Science
      - Final Research Project II
      - Introduction to Informatics
      - Integrated Management System
      - Software Engineering
      - Advisor in projects
🇧🇷 Researcher - UFF (2017 - 2017) - Brazil
      - Two months CAPES Scholarship
🇧🇷 Informatics Lecturer - IFSUL (2015 - 2017) - Brazil
      - Operating Systems
      - Algorithms & Data Structures
      - Management and Entrepreneurship in Computer Science
      - Database
      - Computer Networks
      - Advisor in 2 projects - 4 students
🇧🇷 Researcher - UFRGS (2014 - 2016) - Brazil
      - CNPq Scholarship
      - Project with NEXO/AES SUL
🇧🇷 Researcher - UFPEL (2012 - 2013) - Brazil
      - Image Processing
🇧🇷 Database Management - ALM/UFPEL (2012) - Brazil
🇧🇷 Teaching Assistant - UFPEL (2011) - Brazil
      - Algorithms & Data Structures
🇵🇹 Exchange Program - Researcher - University of Porto (2010 - 2011) - Portugal
🇧🇷 Software/Hardware Maintenance - UFPEL (2009 - 2010) - Brazil

Links

> Researchgate
> Google Scholar
> Linkedin
> Lattes Curriculum (Portuguese)



Leandro Guedes smiling in a picture with a blue background

Leandro Guedes interacting with a Pepper robot at the QUT Art Museum

Personal

My full name is Leandro Soares Guedes (in citations GUEDES, L.S. or GUEDES, L.) and I am a Brazilian citizen. Seeking opportunities and experiences, I've lived in several cities and some countries. Living in multicultural environments fascinates me, allowing analysis of human behavior and how we are different and similar at the same time. When I'm not working, what interests me most include: Technology; Photography (see Instagram); Listen to music (mainly pop, r&b, rock, and hip hop); Movies and Videos; Socialize and go to events; Travel; Get to know places, people and cultures; Cold and mild temperatures; Nature; Pets; Design; Swimming and Gym.

Here are some pictures took by me of the beautiful city where I am currently living (Lugano - Switzerland):
Picture of Lugano - View from Park Ciani
Picture of Lugano - Tree in Park Ciani
Picture of Lugano - Bridge in Park Ciani
Picture of Lugano - Monte San Salvatore





PUBLICATIONS

Publications from Workshop position papers and Abstracts do not appear on the list.

2024

- Scaffolding for Inclusive Co-design: Supporting People with Cognitive and Learning Disabilities
- Creative Technologies in Action: Empowering Individuals with Intellectual Disabilities
- Challenging Ableism: A Critical Turn Toward Disability Justice in HCI
- Accessibility by Design: Designing Inclusive Technologies with and for People with Intellectual Disabilities (PhD Thesis!)

2023

- Artistic Fusion: Exploring the Potential of AI-Generated Artwork in Enabling Creative Expression with People with Intellectual Disabilities
- Human Languages in HCI: Beyond User Interface Localization
- Patterns of Reading Assistance for Software Users with Varying Reading Skills
- Co-designing a Museum Application with People with Intellectual Disabilities: Findings and Accessible Redesign
- Multisensory Diorama: Enhancing Accessibility and Engagement in Museums
- Gender Inclusive Design in Technology: Case Studies and Guidelines
- “Is This Real?”: Assessing the Usability and Accessibility of Augmented Reality with People with Intellectual Disabilities

2022

- ACCESS+: Designing a Museum Application for People with Intellectual Disabilities
- Technology use and familiarity as an indicator of its adoption in museum by people with intellectual disabilities
- Designing with and for People with Intellectual Disabilities

2021

- Designing Multisensory Experiences for Users with Different Reading Abilities Visiting a Museum
- Meeting Participants with Intellectual Disabilities during COVID-19 Pandemic: Challenges and Improvisation
- A Study into Accessibility and Usability of Automated Teller Machines for Inclusiveness
- Reconceptualizing Inclusion in Museum Spaces: A Multidisciplinary Framework

2020

- How are we teaching and dealing with accessibility? A Survey from Switzerland
- How can we improve the interaction of older users with devices?
- Enhancing interaction and accessibility in museums and exhibitions with Augmented Reality and Screen Readers
- Two in a Pod: promoting sustainability and healthy eating in children through smart gardening

2019

- Development of Stroop Neuropsychological Test of Colors and Words for Children
- An optimised dataflow engine for GPGPU stream processing
- An efficient pathfinding system in FPGA for edge/fog computing

2017

- Efficient Pathfinding Co-Processors for FPGAs
- Dataflow Programming for Stream Processing
- Exploring Music Rankings with Interactive Visualization
- MusicVis: Interactive Visualization Tool For Exploring Music Rankings

2016

- Interactive Music Ranking Visualization
- Visualização de Informações de um Banco de Dados em Gráficos Interativos

2015

- Guidelines for Designing Dynamic Applications With Second Screen

2014

- NBAVis: Visualizing National Basketball Association Information
- Interactive Timeline Visualization of Documents
- Space Crusher: An Extended Interactive Screen Game
- Detecção Automática de Defeitos na Fabricação de Equipos Utilizando Processamento de Imagens
- Estudo e Aplicação de Métodos de Segmentação de Imagens para o Diagnóstico de Falhas na Fabricação de Equipos



Books

PROJECTS


ACCESS+: Designing Accessible Solutions for People with Intellectual Disabilities

2021 - Current


Access Plus Interface
Digital accessibility and assistive tools have been used to enhance the experience of people with different abilities. Designing accessible solutions with and for people with disabilities makes a massive contribution to their life quality. This project will follow design steps, develop prototypes, and a final version of an application to be used before, during, and after a museum visit. The application will allow our users to listen to audio files, see pictures and videos, and write annotations. The user interface fulfills essential accessibility guidelines and augmentative and alternative communication (AAC) techniques.

Project under the supervision of Dr. Monica Landoni and my Co-supervision: Funded by UROP Research Summer Internship Project at USI
Student: Valentina Ferrari and Davide Trupia


BEST: Beyond Screen readers and Alt Text - Designing Multisensory Alternative to Text for Different Reading Abilities

2019 - Current


BEST logo
This project explores how technology can support different forms of reading and sense making of text and multimedia content. Reading is a complex process that includes seeing the character (accessibility via visibility), being able to distinctly identify each character from the other (recognition via legibility) and finally making sense of the characters as a group (interpretation via readability). The aim of our project is to provide useful and usable assistive tools for people with different reading abilities for a rewarding reading experience. We take inspiration from works on screen readers as these are widely available to help users make sense of written text and images, and we move on considering how this paradigm could be further expanded to provide a multisensory reading experience. BEST will adopt and further expand that design space for producing alternative representations of text (Alt to Text) to fit different reading abilities and provide an effective and rewarding reading experience. We believe that properly designed multisensory representations have the potential to serve, not only readers visually impaired, but also those experiencing either temporarily or permanently a variety of reading difficulties. Our main contribution will be the design, implementation and evaluation of tools to support reading while catering for different abilities. By considering different combinations of context (formal and non), age (from pre-school children to adults), and abilities, we will produce and test a series of prototypes to support reading. We will focus on two specific sub-projects: EPPics (Enhanced Personalised Picture Stories) and Muses (Multisensory story-telling) that will involve adults with mild cognitive disabilities as visitors in a museum, a non formal context, together with their care givers and educators. They will take an active role in collaborative critical design. The objective of this sub-project is to develop tools for supporting reading before, during and after the visit, to suit individual needs and preferences.

Project under the supervision of Dr. Monica Landoni at USI: Funded by SNSF (Swiss National Science Foundation).
Students: Leandro Soares Guedes and Sveva Valguarnera

Publications

Augmented Reality for Interaction with Plant Growth

2019 - 2019

Augmented Reality for Interaction with Plant Growth
Augmented reality for interaction in art exhibitionsThroughout the evolution of humanity itself, technology has served as support for new evolutionary horizons, as well as valuable information for areas such as agriculture has been spread and exposed to the world. Among the latest technologies and forms of interaction, there is augmented reality, where there is the overlap of digitally generated virtual information with the user's real environment. This project aims to use augmented reality in a multidisciplinary way to interact with plant growth by creating an application that, when executed on a smartphone with a camera, will scan barcodes to display the modeling of the different stages of plant growth digitally. The objective is to facilitate interaction, comparison, and access to information, serving as educational support for learning and also for professionals in the field.

Project under my supervision at IFMS: EDITAL​ ​N°​ ​028/2019 ​–​ ​PROPI/IFMS.
Coadvisor: Everton dos Santos de Oliveira
Students: Gustavo Vargas Torres e Lucas Amarilla Saucedo


Decision: an interactive game based on user choice

2019 - 2019

Decision: an interactive game based on user choice
Technology has evolved rapidly, and with it, access to games has become increasingly widespread. Interactivity is a fundamental aspect of this phenomenon, in terms of games, it enables the user to make choices that influence the course of the game's history, making them considered interactive fiction today. A recent example of this is presented in the movie Black Mirror: Bandersnatch, in which viewers are subjected to various questions that result in a final decision involving the protagonist. From this, this project intends to combine the wide diffusion of games with the pedagogical perspective of serious games, to propose the development of an interactive game, called Decision, which should address issues related to the clarification and prevention of mental disorders, crimes, and acquired diseases. Throughout the game, the user will answer a series of questions to guide the fate of the main character. With this, it is hoped to promote awareness of users who, as in real life, must understand how much their choices have different consequences.

Project under my supervision at IFMS: EDITAL​ ​N°​ ​028/2019 ​–​ ​PROPI/IFMS.
Coadvisor: Ana Paula Macedo Cartapatti Kaimoti
Students: Eloisa Horst da Silva e Manuela Macena dos Santos.


Augmented reality for interaction in art exhibitions

2018 - 2019

Augmented reality for interaction in art exhibitions
Throughout the evolution of humanity itself, technologies have been serving as support for new evolutionary horizons. It is a clear fact that technologies have positively influenced the masses, but they have also led to a departure from local cultures, often leading to oblivion. Among new technologies and forms of interaction, there is augmented reality, where there is overlap of digitally generated virtual information with the user's real environment. In order to combine the use of technology with the local culture, the present project proposes to use augmented reality in the exhibition of works, bringing in a more light and interesting way, especially for the younger populations, the opportunity to contact photographers, regional artists and literary artists.

Project under my supervision at IFMS: EDITAL​ ​N°​ ​027/2018 ​–​ ​PROPI/IFMS.
Coadvisor: Dorgival Pereira da Silva Netto
Students: Gabriellen Vitório da Silva e Luiz André Marques Furlan dos Santos


How to improve the interaction of elderly users in computer systems?

2018 - 2019

How to improve the interaction of elderly users in computer systems?
The objective of this research is to study the interaction of elderly users with the computer in order to make computer systems more accessible and user friendly to this group of people, since this part of the population encounters a series of obstacles that prevent the rapid understanding and adaptation to technological tools. These obstacles have resulted, over the years, from changes suffered in memory, physical decay, among others. Therefore, a research will be carried out to improve the experience of the elderly in computer systems and make the technology accessible and easy to handle for this group by observing these users during interaction with the technological environments.

Project under my supervision at IFMS: EDITAL​ ​N°​ ​027/2018 ​–​ ​PROPI/IFMS.
Coadvisor: Diego Saqui
Students: Cristiellen Cristina Alves Ribeiro e Soumaya Ounkhir


Usability study and interface development

2017 - 2018

Usability study and interface development
With the evolution of technology and the development of systems increasingly complex, the task of displaying content increases. The use of usability, which refers to the simplicity and easiness with which an interface, a program or a website can be used, becomes an essential requirement for a user-friendly system. The present work seeks to evaluate the usability of educational websites, generating a case study with the IFMS website (Federal Institute of Mato Grosso do Sul), developed to provide information about the Institution. With the intention of evaluating if the website meets the minimum usability requirements, a study was carried out with the collaboration of 52 volunteers, aged between 17 and 49 years. Two types of usability assessment were applied, the System Usability Scale (SUS) and Nielsen Heuristics, both widely used for this type of analysis. Most of the collaborators were able to complete the proposed activities, however, with the average SUS score of 60, some conflicts with the principles of heuristics and usability were shown to be aggravating to the accomplishment of the task with excellence. It has been found that users suffer from search engine problems and consistency among the subsystems that make up the site. Improvement opportunities for educational sites have been identified which will contribute to better usability and easiness of use learning.

Project under my supervision at IFMS: EDITAL​ ​N°​ ​035/2017​ ​–​ ​PROPI/IFMS.
Student: Áurea Hisae Misu

Publications:
- Final Undergraduate Work (Áurea Hisae Misu): Estudo de usabilidade e desenvolvimento de interfaces

MusicVis: Interactive Visualization Tool For Exploring Music Rankings

2016 - 2017

MusicVis: Interactive Visualization Tool For Exploring Music Rankings
Music rankings are mainly aimed at marketing purposes but also help users in discovering new music as well as comparing songs, artists, albums, etc. This project presents an interactive way to visualize, find and compare music rankings using different techniques, including the display of music attributes. The technique was conceived after a remote survey we conducted to collect data about how people choose music. Our visualization makes easier to obtain information about artists and tracks, and also to compare the data gathered from the two major music rankings, namely Billboard and Spotify. The tool also provides interaction with personal data. The results obtained from experiments with potential users showed that the tool was considered interesting, with an attractive layout. Compared to traditional music ranking tools users preferred ours, but with not such a large difference from using Billboard or Spotify. However, when evaluating the usability of our tool, results are positive, mainly concerning to data filtering and comparison features. MusicVis was also considered easy to learn.

Project under my supervision at IFSUL: Project PD00160616/068.
Students: David Aron Pires Fagundes and Lucas dos Santos Lanzarini

Publications:
- ACM SAC 2017: Exploring Music Rankings with Interactive Visualization
- Master Thesis (UFRGS): MusicVis: Interactive Visualization Tool For Exploring Music Rankings
- SVR 2016: Interactive Music Ranking Visualization
- X MOCITEC 2016 and MOVACI 2016

BD-Vis: Interactive Visualization of Information from a Database

2016 - 2016

BD-Vis: Interactive Visualization of Information from a Database
Raw analysis of large amounts of information stored in a database becomes cumbersome without a visual or interactive tool. The use of interactive visualizations allows the information to be understood more clearly and faster when compared. BD-Vis was created to help it, a visualization tool that works with information from any database and makes it easy to interact with the user. The system receives information from a database and creates a file in JSON format automatically so that information can be displayed in different visualizations. This same procedure is performed in the filtering, insertion, editing and removal of data, where the same file is updated according to the occurrence of these events promoted by the user. We conclude that through the different visualizations (Bubble Chart, Node-Link Tree and Sunburst) the information could be understood more quickly in comparison to the tabular form, as well as a better exploration of the data, contributing in the discovery of new hypotheses that influence the results of the analysis.

Project under my supervision at IFSUL: BIC/IFSUL – Project PE01160616/026.
Students: Carolina Guth Pinto and Thaiane Teixeira de Azevedo

Publications:
- X MOCITEC 2016: Visualização de Informações de um Banco de Dados em Gráficos Interativos
- Proceedings of IX JIC 2016

Game and Interaction with Second Screen

2014 - 2015

Game and Interaction with Second Screen
The concept of second screen became popular with the introduction of interactive TVs. In this context, while the user focuses on the TV screen, the exploration of additional content is possible through the use of a smartphone or tablet as a second screen. Lately, dynamic applications, e.g. video games, also started to use a second screen. Nintendo DS and Wii U are the game consoles that began to incorporate these ideas. Dynamic applications are based on real time action and interaction, and their implementation can be very complex specially because users have to change focus between the displays frequently. In this project, we summarize the results found in a set of experimental studies we conducted to verify the usability of interaction techniques based on the use of a second auxiliary screen in dynamic applications. We developed a multiplayer game that employs one main screen shared by two players, each one also using a second (private) screen. From these studies, we elaborate a set of guidelines to help developers in the use of second screens. Although future case studies would improve these guidelines, our experiments show that they contribute with robust principles for developers who want to build multiscreen application.

Publications:
- SVR 2015: Guidelines for Designing Dynamic Applications With Second Screen
- Game: Space Crusher: An Extended Interactive Screen Game


Interactive Visualization and Visual Exploratory Analysis of Data in Different Application Domains

2014 - 2015

Interactive Visualization and Visual Exploratory Analysis of Data in Different Application Domains
Several applications, in several areas of human activity, treat data obtained from sampling, using different sensors, or produce them through the execution of computational processes. In addition, the availability of such data more broadly as a result of the diffusion of information and communication technologies has dramatically increased the amount of data available. Visualization of data and information is focused on helping to explore and accelerate the understanding of data through interactive tools that explore the capacity of the human perceptual system. The central challenge in terms of design is to produce the mapping in a cognitively useful way while taking advantage of the current interaction technology to allow the user to explore the information space and eventually change the mapping parameters. In addition to the visualization and interaction aspects, the aggregation of data analysis methods is essential so that users can migrate from visual exploration to hypothesis analysis and testing in an integrated way. The present proposal has as general objectives: (1) investigation of techniques of visualization and analysis of volumetric data and (2) investigation of techniques of interactive visualization and analysis of information.

Project under the supervision of Dr. Carla Dal Sasso Freitas

Publications:
- WIP SIBGRAPI 2014: Interactive Timeline Visualization of Documents
- WVIS SIBGRAPI 2014: NBAVis: Visualizing National Basketball Association Information

Image Segmentation for the Diagnosis of Problems in the Manufacture of Equipments

2012 - 2014

Image Segmentation for the Diagnosis of Problems in the Manufacture of Equipments
This project proposes to study and develop segmentation methods based on evolutionary interval fuzzy algorithms and to evaluate them in comparison with other methods of segmentation of the three classes above (threshold, border-based and region-based). Specific objectives of this project are: i) To study models of fuzzy cellular automata and fuzzy genetic algorithms and their applicability in image processing; Ii) to develop image segmentation models based on the methods of item i), adding the characteristics provided by interval mathematics and type-2 fuzzy logic for the treatment of the uncertainty inherent in this type of problem; And iii) produce a separate evaluation of the methods when applied to different types of equipment components.

Publications:
- WUW SIBGRAPI 2014: Detecção Automática de Defeitos na Fabricação de Equipos Utilizando Processamento de Imagens
- Undergraduate Final Work (UFPEL): Estudo e Aplicação de Métodos de Segmentação de Imagens para o Diagnóstico de Falhas na Fabricação de Equipos





TEACHING


Università della Svizzera italiana (USI)


2022/2

Teaching Assistant - User Experience Design

2022/1

Teaching Assistant - Software Atelier 2: Human-Computer Interaction

2021/2

Teaching Assistant - User Experience Design

2021/1

Teaching Assistant - Software Atelier 2: Human-Computer Interaction

2020/2

Teaching Assistant - Experimentation & Evaluation

2020/1

Teaching Assistant - Software Atelier 4: Software Engineering Project

Federal Institute of Education, Science and Technology of Mato Grosso do Sul (IFMS)


2019/2

Software Engineering

2019/1

Introduction to Informatics
Integrated Management System

2018/2

Algorithms I
Human-Computer Interaction
Research Methods in Computer Science
Final Research Project II

2018/1

Algorithms I
Final Research Project II

2017/2

Algorithms I
Software Engineering
Final Research Project II

2017/1

Computational Logic

Sul-Rio-Grandense Federal Institute of Education, Science and Technology (IFSUL)


2016/2

Operating Systems
Algorithms & Data Structures
Management and Entrepreneurship in Computer Science

2016/1

Operating Systems
Algorithms & Data Structures
Management and Entrepreneurship in Computer Science

2015/2

Computer Networks
Algorithms & Data Structures
Operating Systems

2015/1

Databases I
Algorithms & Data Structures
Operating Systems

Federal University of Pelotas (UFPEL)


2011

Teaching Assistant - Algorithms & Data Structures





Teaching materials and glasses





STUDENTS


Here is the list of students who were directly involved in academic activities with me.


Università della Svizzera italiana (USI)


Co-advisor

- Master's degree
Alexander Tsohatzis (In progress)
Lina Granados
Valentina Ferrari (Summer Internship)
Patrizia Willi

- Bachelor Thesis
Davide Trupia
Nicolò Panciera
Aron Dalle Pezze
Jacopo Caratti

Federal Institute of Education, Science and Technology of Mato Grosso do Sul (IFMS)


Advisor

- Bachelor Thesis
Daniel de Souza Valente
Beatriz de Oliveira Farias
Áurea Hisae Misu

- Scientific projects
Gustavo Vargas Torres
Lucas Amarilla Saucedo
Eloisa Horst da Silva
Manuela Macena dos Santos
Luiz André Marques Furlan dos Santos
Gabriellen Vitório da Silva
Soumaya Ounkhir
Cristiellen Cristina Alves Ribeiro

- Teaching Assistant
João Felipe Moreira de Souza
Klayton Silva Ramires
Gabriel dos Santos Louveira
Bruno Pinheiro Piassa

Sul-Rio-Grandense Federal Institute of Education, Science and Technology (IFSUL)


Advisor

- Scientific projects
David Aron Pires Fagundes
Lucas Santos Lanzarini
Carolina Guth Pinto
Thaiane Teixeira de Azevedo





Drawing of People


Contact me

Send me a message!


Location

Faculty of Informatics - East Campus - Lugano - University of Italian Switzerland (USI)